Thursday 10 March 2011

Props needed

Characters:
Black Suits, trousers, ties, shoes, hats
Balaclava (Ski Masks) Hooded Tops etc.

Props:

  • Cards
  • Poker chips
  • tables and chairs
  • Van (auto mobile) 
  • Hand guns
  • Sub Machine guns
  • Assault Rifle
  • Hunting rifle (Scoped)
  • Pizza boxes
  • Rope
  • Crash Mats
  • Switchblade 
  • Mobile phone 
  • Magazine
  • etc.

Brief Plot - Last Man Standing

Brief Plot:

2 men have taken a man hostage in an Industrial building and are waiting to meet their new contractor. There is a great deal of tension as they are unsure if they can trust the man they are supposed to be meeting. The Hostage is tied up on a chair, central to the room. He has no escape. Soon after the contact arrives and the men begin to question him. The man 'Jack' is carrying a bag of money. Which through a series of flashbacks we find out, is stolen. This soon leads to confrontation and an attack on the 2 men. Jack manages to escape and the men pursue. It turns out to be a setup and a group of thugs begin attacking their position.  

Tuesday 8 March 2011

Foley Sound and Effects

What the Heck is "Foley"?

Foley effects are sound effects added to the film during post production (after the shooting stops). They include sounds such as footsteps, clothes rustling, crockery clinking, paper folding, doors opening and slamming, punches hitting, glass breaking, etc. etc. In other words, many of the sounds that the sound recordists on set did their best to avoid recording during the shoot.

I found this little part of information useful.

Certain parts of our film are shot outside. We have to take sound and video editing into consideration here as we want the best quality and viewing experience we can possibly achieve. 

Monday 7 March 2011

Peer Evaluation - Audience Feedback

We recently showed our first draft of our film to a select group of friends and teachers. We received mixed comments however most were negative. There were certain parts of the film that people really liked, I.e. certain camera shots and action sequences. But we received lots of criticism on a lot of things. Mise en Scene was a big problem for us as we had not put our research together properly and had used the wrong type of location for our genre. We hadn't payed enough attention to our audience research. We also received some harsh criticism on certain actors and their un-convincing performance (which again didn't appropriately fit the Genre and style of film we had hoped to achieve). We have however taken alot of the major mistakes under reconsideration. In the final copy of our film we hope that we can deliver an excellent viewing experience to anyone watching.

Location - Industrial



This is the kind of location we hope to use. It is simple but is dark and gloomy and suites the Genre and narrative of our film. We have located a nearby site that we can use for the main part of our opening scene.






Although many people will just see this style of location as a boring and lifeless one they are key to the Iconography of our film. The gritty Industrial estate is a classic and iconic location in many Crime (Gangster) films.

Audience Research

Genre of our Film : Crime, Action

We want to give our audience a non stop action filled film opening that they will remember for a long, long time. Most actions film openings are very memorable in their own special way. This is key to grabbing the audiences  attention and giving them the incentive to watch the rest of the film. We want to make the intro quick and snappy but without losing the necessary detail to set the narrative of the film. We had to change certain aspects of our film from the original draft. These things included setting, actors and Dialogue. The Dialogue was a problem as it included language only suitable to that of an 18 age certificate. We discovered that a lot of block buster action films are usually within the 12/12a to 15 range of certificate. So taking this into consideration and changing some of the key governing factors seemed like the best option.

Sound Analysis

Music: We wanted to use about 30 seconds worth of a song from youtube. However we don't own or have the rights to exhibit the chosen piece of music without permission from the record company. I assumed this would not be without its difficulties so instead we have opted for about 10 seconds of audio from the song as this is allowed for use in our film. We have also researched a number of different web sites that offer royalty free mp3 tracks for use in films or videos.

SFX: We have acquired a full array of different sounds for use in our film. We have listed all needed SFX for each part of the film. This includes anything from explosions and gunshots to cracks in glass and brutal punches.

Here is a list of SFX we need

Swish (Varied)  - for use in video transitions and in opening credits
Gunshots - Pistol, Rifle, Sub-Machine Gun. Mainly used in action scenes
Glass - Smashing and breaking effects. 
Drums and Percussion - to build tension. The use of deep bass sounds is often used in Action films to build suspense and give the scene a slightly more energetic feel. Also High pitch - quick and sharp sounds to add a change in direction to the scene. Sudden sounds that alert the viewer to the situation and any changes it undergoes.

We are still in the process of finalising all SFX